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    Trinkets


    Games, code, music, graphics
    • Running Windows Media Player in Wine

      Posted on 5 August, 2023

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      Windows Media Player has actually always been my preferred choice for managing my music library. It’s simple, it has a decent amount of functionality, it can handle most formats that I use regularly, and it looks pretty nice. I’d like to be able to use it on my modern Kubuntu... [Read More]
      Tags:
      • windows
      • media
    • Windows 9x VM

      Posted on 11 June, 2023

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      This is adapted from an old page I found where I was attempting to write a driver for Windows 9x. I thought that the notes on the 86Box setup might be useful to refer to in future. Original Page I’m going to set up a Windows 95/98 VM using 86Box,... [Read More]
      Tags:
      • virtualisation
      • windows 95
      • windows 98
      • windows
    • Creating Billboard Sprites In Unity

      Posted on 29 November, 2020

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      Unity’s support for billboarded items is poor. I wanted to investigate some different ways of creating billboarded sprites. [Read More]
      Tags:
      • development
      • game development
      • unity
    • Getting a Feel for Audio in Ableton Live

      A brief foray into understanding some basic characteristics of sound waves

      Posted on 17 June, 2020

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      At around 11 or 12 years old, I recognised that I had a choice to make about whether to go down the respective rabbit holes of computing or of music. I chose the former, which has worked out well for my career prospects, but it’s been at the expense of... [Read More]
      Tags:
      • audio
      • music
      • ableton live
    • Compiling Programs for Pocket PC in 2020

      Investigations I did at the beginning of the pandemic lockdown

      Posted on 29 May, 2020

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      During the 2020 coronavirus lockdown, I bought some old Pocket PC-based mobile devices off eBay for a bit of fun, and wanted to see whether I could get them to run my own programs. This page details my explorations into this. [Read More]
      Tags:
      • development
      • pocket pc
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